
Creative, Game and Art Director
I'm an artist with 15 years in game development, CG, and interactive design. My experience spans visual direction, real-time pipelines, and hands-on production, with a focus on building clear systems that support both aesthetics and gameplay.
I define and maintain the visual framework of a project from early concept to implementation. My work sits at the intersection of direction and execution—translating ideas into structures that teams can build on and shaping visual decisions through technical understanding and production logic. Style serves as a functional tool in this process and grows out of stable foundations.
I work directly in-engine and contribute to pipelines, shaders, lighting, and asset integration. This helps align communication with designers and engineers around practical constraints and shared context, and keeps decision-making consistent throughout production. My approach relies on clarity, predictable processes, and well-defined principles.
I have guided internal teams and external vendors, established workflows across stylized and realistic projects, and mentored artists transitioning into real-time production. Each project benefits from stable direction, aligned expectations, and a visual structure that remains coherent through iteration.

